
Asheron's Call · in your browser
About webAC
A from-scratch Asheron's Call client that runs in your browser, with the retail interface drawn from the game's own data.
An unofficial, free and open-source fan project.
- Free
- Nothing to install
- Your existing account
- Windows, Mac & Linux
What is webAC?
Last updated
webAC is an unofficial, free, open-source game client for Asheron's Call, Turbine's 1999 MMORPG, that runs entirely in your web browser. It connects to the community's servers, the same worlds you would reach with the original client and ThwargLauncher, and it uses your existing account on them.
It was written from scratch in TypeScript and WebGL. The interface, fonts, art, models and sounds all come from the original game data, and the goal is to look and behave exactly like the retail client, quirks included.


Questions
Can I play Asheron's Call in a web browser?
Yes. Open playwebac.com in a current Chrome, Edge, Firefox or Safari on a desktop or laptop, pick a world from the public server list, log in with your account on that world, and play. There is no client, launcher or game-file download. More in how to play.
Can I play Asheron's Call on a Mac?
Yes, and on Linux: see Asheron's Call on Mac and Linux.
Which servers does webAC work with?
ACE (ACEmulator) servers running the end-of-retail game, classic Dark Majesty-era servers, AC1999, and GDLE servers: 44 of the 46 worlds on the community list. GDLE, classic and 1999 worlds are in beta. The server list shows which work.
Do I need to install anything or download the game files?
No. webAC streams the game data it needs as you play and your browser caches it, so you are in the world usually under a minute after opening the page.
Do I need a new account?
No. Use the account you already have on the world you play. Many worlds create your account the first time you log in; a few ask you to register on their website first, and the launcher says which.
What happens to my login and data?
Your login travels from your browser to webAC's relay over an encrypted connection, and the relay passes it to the world's server using AC's own protocol. It is never logged or stored. webAC has no accounts database: your characters live on the server you play on. Basic connection logs (IP address, world, session length) and anonymous crash reports are kept, with no analytics, cookies or trackers. Your settings, keybinds and window layout are saved in your own browser.
What makes webAC different?
It plays the existing community worlds with the account you already have there, with no client, game files or installs, and it covers the end of retail, the classic era and the 1999 launch from the same browser tab.
Is webAC free?
Yes. webAC is free and open source under the AGPL-3.0 license. The source code is on GitHub.
Is it finished?
It's in public beta. Expect bugs, especially on less common servers, and please report them on GitHub.
Credits
webAC stands on years of community work: the ACE server project, whose source is the reference for the protocol and game rules; GDLE; ACViewer, for the DAT formats; the AC1999 project; ThwargLauncher's server list; and TreeStats' player counts. webAC was built with heavy use of an AI coding assistant (Claude); everything you see and hear in the game comes from the original game files.